Generation IV. Diamond If its body is torn, it can grow back if the red core remains. The core flashes at midnight. Generation V. Black If its body is torn, it can grow back if the red core remains.
As long as its red core remains, it can regenerate its body instantly, even if it's torn apart. Generation VI. X Even if its body is torn, it can regenerate as long as the glowing central core remains intact. Staryu's center section has an organ called the core that shines bright red.
Generation VII. At night, a strange red glow radiates from the center of their bodies. Thanks to its red core, it regenerates fast, so it's unconcerned by their snack attacks. In many places, there are folktales of stardust falling into the ocean and becoming Staryu.
No number of injuries can bother Staryu. Its amazing regenerative powers return it to its previous state in half a day! Generation VIII. Sword If you visit a beach at the end of summer, you'll be able to see groups of Staryu lighting up in a steady rhythm. Its body regenerates quickly, even if part of it is completely torn off. Lilycove City Super Rod. Trade , Event. Beautiful Beach and Beyond the Sea. Black White Route 13 Surfing or Surfing in rippling water.
Sparkling Sea. X Route 8 Good Rod. Routes 18 , 19 , and 21 Sea Skim. Sword Shield Trade Version 1. Challenge Beach , Training Lowlands. Snap Valley. Red Field : Seafoam Islands. Channel Secret Cove. Ocean Ruby Field. Who's Den. Fall City , Safra Sea.
Puel Sea. Bright Beach Normal Mode A. Cove Area. Unidentified Flying Objects. Battle Trozei Island of Haste: Stage 1. Area Stage Gotta Catch 'Em All Station! Twister Staryu. FR LG. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature.
Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Water Gun. Confuse Ray. Rapid Spin. Light Screen. Power Gem. Cosmic Power. Hydro Pump. Bold indicates a move that gets STAB when used by Staryu Italic indicates a move that gets STAB only when used by an evolution of Staryu Click on the generation numbers at the top to see level-up moves from other generations.
TM Move Type Cat. PP TM Thunder Wave. Icy Wind. Rain Dance. Ice Beam. Tri Attack. Sleep Talk. Gyro Ball. Flash Cannon. Dazzling Gleam. Write your answer Related questions. Where do you catch a staru in Pokemon Crystal? How can you catch staryu in Pokemon Crystal? How do you catch a staryu in Pokemon SoulSilver? Where do you catch the Pokemon Staryu in Pokemon Silver? Where can you catch staryu in Pokemon ruby? How do you get staryu in crystal? Where do you get staryu in emerald?
How do you catch a staru in Pokemon FireRed? Where to catch a staryu in gold? Where or how can you catch a staryu in Pokemon HeartGold? How do you get starmy in ruby? Where can you catch staryu in Pokemon LeafGreen? Where can you catch a staryu in Pokemon FireRed? Can you only catch staryu in leafgreen or can you catch it in firered too?
Where to find staryu in Pokemon Crystal? How do you catch staryu? Where you can catch staryu in Pokemon FireRed? Where to catch a staryu in Pokemon crater? Can catch a staryu in Pokemon firered? Where do you catch staryu in Pokemon emerald? Where can you catch staryu in leafgreen? Half of the user's maximum HP is restored. Reduces the user's size and makes it harder to hit. Reduces damage from special attacks by about half. A move that badly poisons the target.
Self-hypnosis move that copies the foe's stats changes, then applies them to the user. Has a one-in-three chance of making the target flinch. The strongest ICE-type attack. An ICE-type attack. Completely foils an opponent's attack. Summons rain for five turns. Always leaves the user with at least one HP. Creates illusionary copies of the user. Randomly chooses one of the user's moves. The user takes a nap to fully restore its HP and recover from any status abnormalities. Infatuates targets, making it hard for them to attack foes of the opposite gender.
A move that makes a sleeping target have bad dreams. Blinds the target with a bright flash of light, reducing the opponent's accuracy. Lasts two to five turns. Gen I Only Moves Details. A charging attack. A charging tackle attack. A non-stop attack move. A move for learning one of the opponent's moves, for use during that battle only. Reduces damage from physical attacks by about half.
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